Technical Artist (Rigger )

Last updated one month ago
Job Type:Full Time

Rare is a one-of-a-kind game studio where we create the kind of games the world doesn't have, games that are uniquely Rare! Working here offers opportunities unlike anywhere else. You'll be providing players with unforgettable shared experiences in games loved by millions worldwide. Our pirate adventure Sea of Thieves, launched in 2018, is still going strong – and alongside that we're busy creating our next magical world, Everwild, announced in 2019 to a global audience.

We strive to make Rare an amazing place to work, embracing a culture of respect and building a supportive environment for our developers. Our custom-built Twycross studio is situated in the beautiful English countryside, surrounded by woodland and wildlife, with plenty of room for us to grow. Studio benefits are catered to making life easier for staff, including flexible working, a bonus scheme, an industry-leading pension package, private healthcare, mental health initiatives and free events for employees and their families.

By joining Rare, you'll be joining one of the finest studios in the industry with support from the wider Xbox Game Studios network. We're always on the lookout for exceptional people who can bring their expertise and unique thinking to help make our team even stronger!

Do you have the drive to solve tricky challenges and a thirst for innovation? Are you determined to make the best games possible? You could be our next Junior Technical Artist at Rare!

You will be part of a growing dynamic team whose key responsibility is to push for quality and efficiency wherever possible. Working with the Art, Engineering and Design teams, you will have the opportunity to develop flexible content pipelines. You will also work collaboratively on new cutting-edge features with the programming teams, whilst always searching for ways we can improve.

Rare’s games have always had a unique and iconic style to their art direction and our teams are essential in making that happen. If you want to be part of something special, we want to hear from you!



Work with the Art Teams to deliver our game’s artistic vision.
Support the Art, Engineering and Design teams, helping to resolve technical difficulties.
Implement briefs provided by other teams, delivering reliable tools in a realistic timeframe.
Proactively identify new technologies and techniques that will improve the game.
Create concise documentation of toolsets that the team can rely on when required.
Help keep Assets / Content within memory budget and follow performance guidelines.



  • A professional portfolio or technical blog.
  • Degree in a related subject or equivalent development experience
  • Has relevant game development experience and contribution in creating tools for Artists.
  • Knowledge of programming languages such as Python/C#/C++/HLSL.
  • Knowledge of 3D creation packages (Maya/MotionBuilder/etc).
  • Interest in cloth, rigid/soft body physics setup.
  • Up-to-date knowledge of current game development practices and terminology.


  • Experience with Unreal Engine or equivalent.
  • Problem-solving skills.
  • A broad technical understanding with the capacity to learn and utilise new skills quickly.
  • Excellent communication skills, proactive and organised individual.
  • Ability to take direction and constructive feedback.

Rare is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.