Senior Technical Artist (Rigger)

Last updated 5 days ago
Location:Greater London, Warwickshire
Job Type:Full Time

Rare is a one-of-a-kind game studio where we create the kind of games the world doesn't have, games that are uniquely Rare! Working here offers opportunities unlike anywhere else. You'll be providing players with unforgettable shared experiences in games loved by millions worldwide. Our pirate adventure Sea of Thieves, launched in 2018, is still going strong – and alongside that we're busy creating our next magical world, Everwild, announced in 2019 to a global audience.

We strive to make Rare an amazing place to work, embracing a culture of respect and building a supportive environment for our developers. Our custom-built Twycross studio is situated in the beautiful English countryside, surrounded by woodland and wildlife, with plenty of room for us to grow. Studio benefits are catered to making life easier for staff, including flexible working, a bonus scheme, an industry-leading pension package, private healthcare, mental health initiatives and free events for employees and their families.

By joining Rare, you'll be joining one of the finest studios in the industry with support from the wider Xbox Game Studios network. We're always on the lookout for exceptional people who can bring their expertise and unique thinking to help make our team even stronger!

Role Purpose

We are looking for a Senior Technical Artist (Rigger) to join our growing Technical Art team at Rare. We want to hear from people who have a passion for solving difficult challenges, a thirst for innovation and a drive for making the best games possible.

You will be part of a dynamic team whose key responsibility is to push for quality and efficiency wherever possible. Working with all Art teams, Engineering disciplines and Design teams, you will help define and assist in making flexible content pipelines and work collaboratively on new cutting-edge features with the Programming teams, whilst always searching for ways we can improve.

If you have the skills and passion we are looking for and, most importantly, want to be part of something special, we want to hear from you!

The role can be based in Twycross or London. If London, then travel to Twycross will be required as per business needs.


Key Accountabilities

  • Deliver complete tool sets independently.
  • Work with the Art teams and Leads to deliver the game to the artistic vision.
  • Be responsible for identifying and creating tools to improve content creation and animation pipelines.
  • Support the Art, Engineering and Design teams, helping to resolve technical difficulties.
  • Use your experience to identify production risks and development improvements across the Art team and the company as a whole.
  • Implement briefs provided by other teams, delivering reliable tools in a realistic timeframe.
  • Proactively identify new technologies and techniques to improve the quality of the game.
  • Create concise documentation for toolsets that the team can rely on.
  • Help keep assets/content within memory budget and follow performance guidelines


Required Skills and Experience

  • A professional portfolio or technical blog.
  • Degree in Computer Science or similar related subject.
  • At least one full project cycle as a Technical Artist specialising in character/creature rigging.
  • At least four years' game development experience, seeing projects from beginning to end as a Technical Artist. Experience of working on console is a must.
  • Knowledge of programming languages such as Python/C#/C++.
  • Deep knowledge of 3D creation packages (Maya, MotionBuilder etc.)
  • Experience with cloth and rigid/soft body physics setup.
  • Up-to-date experience and knowledge of current game development practices and terminology.

Desirable Characteristics

  • Experience with Unreal Engine or equivalent is a plus.
  • Excellent eye for quality control and detail.
  • Excellent problem-solving skills, with the ability to use existing knowledge to rapidly improvise solutions.
  • A broad technical understanding with the capacity to learn and utilise new skills quickly.
  • Experience in dealing with the idiosyncrasies of team project work.
  • Excellent communication skills; a proactive and organised individual.
  • Ability to take direction and constructive feedback.
  • Self-motivated and passionate about your work.

Rare is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, colour, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements.

If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please discuss this with your recruiter. Benefits/perks may vary depending on the nature of your employment with Microsoft and the country where you work.