Internship Opportunities: Technical Art

Job Type:Full Time

Rare: we're not your typical developer. Our 30+ years in the game-making business have been dedicated to crafting one beloved title after another, constantly trying new things, and infusing the fun we have every day into the games we create. Check out the Rare Replay collection for three whirlwind decades of evidence! We strive to keep Rare a fantastic place to work, from its beautiful location and state-of-the-art facilities to a strong focus on work/life balance.

If you're a keen gamer, chances are you've already caught wind of our epic shared world pirate adventure Sea of Thieves, released in March 2018 and a journey we're committed to for the long haul even as we begin to think about what's out there beyond the horizon. With every day bringing new challenges and discoveries in equal measure, there's never been a more rewarding time to join our daredevil crew!

Location: Rare - Microsoft Studios – Twycross, Warwickshire


Are you the right blend of technical thinking and creative flare? Want a role that puts you right in the middle of game development working on exciting projects with modern development tools? You may be our next Technical Art Intern!

As a Technical Artist at Rare, you'll be responsible for delivering beautiful and captivating visual experiences to our players. You'll contribute to a 30-year history of delivering visually stunning games, using cutting-edge techniques to solve problems and showing your own inventiveness to tackle challenges that have not yet been solved in the industry.

As our intern, you can expect to interact with almost every aspect of game production! This role is about marrying art and technology in unique, creative ways. One day you could be working on tool improvements for other artists and another working with engineers on gameplay features, or even with the Rendering team, prototyping and implementing entirely new graphics techniques. We’re looking to enhance and grow an individual’s strengths, whether that's tooling, procedural content, writing shaders or something else that we've never seen before!

We're big believers in high-quality artwork here at Rare, and since we're developing our products as services, we aim for fast iteration using common methods. This means that we embrace modern development practices such as Continuous Delivery, automated testing, team art reviews and agile methods (e.g. Kanban).

Across the Tech Art department, we love to tackle challenges from all directions. Sometimes that can take the form of Python tooling in Maya, writing scripts for Photoshop, creating standalone C# applications, learning a new third-party tool, building HLSL shaders or even writing game code in C++!

As an intern at Rare, you play a vital role in our team right in the action of games development. Not only would you be working in our top-class facility, but you’ll be supported by some of the best game developers in the industry.

If the above sounds like something you’re interested in, do keep reading…


  • Identify and implement on game features and pipeline requirements alongside other Artists, Designers, Engineers and Testers.
  • Identify and highlight risks in the areas that are being worked on.
  • Solve problems through the application of sound common sense.
  • Continuously work to minimise technical debt and art quality debt and rework.
  • Devote time to personal improvement in order to further game development, art and technical knowledge.
  • Write documentation for tools and assets that other teams can rely on.


  • Knowledge on how to produce CG art and a passion for the technology of state-of-the-art visuals.
  • Familiarity with writing code, e.g. in the context of tooling and scripting for a content creation package, graphics or real-time interactive applications.
  • A portfolio or technical blog demonstrating your ability in CG art and/or coding.

Please note: it is not essential to have experience in computer games development or to be on a games-specific course.

None of these are essential, but the more the better:

  • Experience with 3D graphics content generation tools (e.g. Maya, ZBrush).
  • Experience with 2D graphics content generation tools (e.g. Photoshop, Illustrator).
  • Experience with procedural content generation tools (e.g. Substance Designer, Houdini).
  • Experience with off-the-shelf engine/editors (e.g. Unreal 4, Unity).
  • Strong traditional art skills.
  • A love for stylised visuals – exploring and understanding the art pipeline and rendering techniques involved.
  • Artwork interests outside of those prescribed by a university course (e.g. personal portfolio, online competitions, independent game projects, involvement in a modding community).
  • Creative activities (e.g. interest in art principles, photography, creative writing, game art).
  • General programming skills in languages used within game development (e.g. Python, C#, C++).
  • Experience in writing shaders for real-time rendering (e.g. HLSL, GLSL, CGFX).
  • Understanding of real-time rendering pipelines in modern game engines.
  • Experience in any of the areas of game development mentioned in the Activities section above.

Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.

Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.